Beyond Silence
A downloadable game
I’ve drawn this storyboard based on the refined storyline for the game. The story begins with the sound of a door closing. The game’s map should have two floors: the first floor contains the nurse’s office, the inpatient ward, and the elevator; the second floor includes the activity area and a fake bus stop for residents.
The game will have four main events:
The player interacts with a nurse.
The player talks to a bedridden resident.
The player participates in a social activity in the nursing home.
The player discovers the nursing home’s setup of the fake bus stop.
The game ends with a sudden event—a heavy rainstorm hits the town at night, marking the death of an elderly resident. The player attends the funeral, gaining a deeper understanding of the concept of “life and death.”
The challenge is that this sudden event adds a sense of time depth to the game, which is slightly different from the previous storyboard's event structure. Now, I’m debating whether to implement an in-game time flow like Stardew Valley or to set a limited time for players, giving them different tasks to complete each day.
Some early stage storyboarding here.
Game mechanics:
Exploration: Navigate the game and uncover key locations with clues.
Interaction: Unlock Ada’s memories by talking to NPCs and interacting with items.
Investigation: Ask questions, listen closely, and piece together the mystery of Ada's death.
Status | Released |
Author | Junyaooooooo |
Genre | Role Playing |
Tags | Pixel Art, Retro |
Download
Click download now to get access to the following files:
Leave a comment
Log in with itch.io to leave a comment.